Dungeon Disasters is a combination environment art project and coding adventure by 4th year game art student Carl Peters.
My goal was to create a system to procedurally generate randomised dungeons, as well as a completed set of modular environment art assets.
As an artist, I wanted to challenge myself with this project to improve my coding ability, as well as to try out new techniques and workflows to speed up my creation process and achieve better results.
Leave a question in either of the chats, and I'll answer it during the Q&A livestreams!
Q&A: 16:30 -16:45 Q&A: 18:00 - 18:15
NielsI'm here :)
StenVery nice game
StenWauw ziet er echt uniek uit!
StenWhat is your nicest asset (in your unbiased opinion)
StenMonkey Man looks good
StenBiggest challenge and how did you overcome it?
StenWell done, sounds complicated :thumbs:
SofiaWhat inspired you to use this kind of spotlight from the top?
SofiaCool, good idea:)
SofiaKind of looks as if it was beneath s body of water snd the light shinmers through
As a 3D artist working in games, I believe it is incredibly important to have a broad skillset extending past that of a 3D artist. Technical knowledge as well as an understanding of basic scripting practices are helpful tools to have on hand when working in teams with varying disciplines.