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Hi!

My name is Lisa Michelle Perelaer. As a game designer, I focus on creating games that make people experience positive emotions. As a designer I also try to do a lot of programming, a skill I believe to be very important. That is why I have programmed my graduation project, "JRPG Battle System with Narrative Enhancements", on my own. As a hobby, I also like to draw pixel art and tilesets, or create music compositions for games.

Throughout the years I've spend at the HKU I have been able to create many wonderful memories. As a highlight for me, I have been able to spend 7 months at Kyushu University in Japan. There, I got the opportunity to work with Japanese and other foreign students on games or media design. There have been a couple of events that I have attended that made me able to meet the CEO of Level5 (Ni no Kuni, Youkai Watch) and CyberConnect2 (Naruto games). Japan and the wonderful games that are made their inspire me daily.

If you want to know more about me, I urge you to take a look at my portfolio website. It contains all the projects I have done until my 3rd year of HKU (So it is in need of an update),
You will also find my contact information and curriculum vitae. Feel free to add me on LinkedIn or send me an e-mail. I am always in for a chat, so I hope to speak to you soon!

Have a nice day on this wonderful online Showcase!






JRPG Battle System with Narrative Enhancements

This battle system has been made for my graduation project and can be looked at on this Showcase here.

For this project, I wanted to further my programming knowledge and combine it with my favorite genre, the JRPG. After doing extensive research on JRPG's, their building blocks and the turn-based JRPG players demographics, I have made the design for its system.

The battle system is a cancel-based combat system, as found in Grandia and Child of Light. The system has skills that enhance the narrative experience and it features a banter system throughout the battle.
Players can find out more about the characters throughout the battle, interweaving the narrative aspect of JRPGs with the traditionally not-so-narrative battles.

All programming, design and art have been done by me.

Algenergie / The Alchemist

For Sherlocked

In February 2020, Team Wattson (Lenneke van Doorn, Ilja Ham, Robin Boonacker, Sam Walet and me) worked with Sherlocked for 2 projects until July.

The first is 'Algenergie', a simulation for a game designed to be a part of Techmission, an event for high school students to make them enthousiastic about pursuing a career in Engineering.
Our game is centered around green algae energy: how algae can be grown and used for green energy.
Due to the virus we could not make this into a real life installation, so we got the opportunity to work on another project with Sherlocked.

We designed a part of the experience of The Alchemist. It's an Alternate Reality Game of which we cannot disclose much information.
As the designer in this team, I was in charge for closely integrating the game and its narrative with the existing gameplay made by Sherlocked.

For both of these projects, research was done to get to know the subject better. In the first case, we took a deep dive into Engineering and all its branches. For the second project, we researched about another time period and the beliefs of people in the past.



Global Game Jam 2020 - Hexaflex

With Team from ING Tech R&D

Right after my internship at ING Tech R&D, I joined a couple of colleagues to represent ING Tech R&D at the Global Game Jam 2020 at Hogeschool van Amsterdam.

We made a VR experience where the player takes up the role of God to destroy rotten world pieces and use gemseeds to turn them into fresh parts of land. These pieces can be used to create a new world.
This project was a great way to learn to work with scope. A lot of design ideas did not make it into the game yet we were able to create a fun experience nonetheless!

showcase

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