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Hi, I am Sarah, and I make games with a purpose.

Personally, my favorite thing about games is how alive they are. There are not a lot of forms of media as interactive as a game, where every person's experience is completely unique. Not only the way they see it, like with art, but every choice, every move, every button pressed causes a new story told. Games are alive; they breathe with every touch. And I want to breathe with meaning.


I want to help make games that tell stories that have yet to be told.  I tend to think a lot, and have plenty of ideas for stories and games that I wish to share with the world. The Deep is one of them.


While The Deep is about mental health, my other passion is LGBT+ stories. As a queer woman myself, I understand the need to tell more stories about LGBT+ experiences. I want to help create a more understanding, more welcoming world for everyone who is part of the LGBT+ community. 

What do I do?

I'm a gameplay developer, but I like to get my hands dirty on other subjects as well. A handful of my favorites are:

  • C# Programming
  • Front-end Programming
  • Pixel Art
  • Digital Painting
  • Photo Editting
  • Narrative Writing


I am happy to use all of these skills in my work, however when it comes to job hunting, I am mostly looking for gameplay development positions. I tend to pick up the basics of new skills pretty quickly, which means I am very flexible for entry level jobs! Please use the contact info below if you think I would be a match for your studio.


Below are a few projects I have contributed to as a game programmer.

Note: You can click on the images, but they will lead to external websites that are not part of the Showcase.

Forest Hunt

Collaboration with artist Daniëlle Verburg. We set out to make a game suitable to teach children about figuring out their identity and the confusion that comes with it.

Underground Mining

Solo project. I tried to recreate the Underground Mining minigame from the 4th generation Pokémon games. 

Cult Tag

One of two digital games developed for Imagine Film Festival with my team Red Roots. A multiplayer game about collecting more followers for your cult than the opposing team.

Exodus Burned

Internship. Game by VR studio PWXR, where two teams of two players use their entire bodies to complete quick challenges to win their way to freedom. 

Where can you find me?

Do you wish to get in touch about a project, or just to have a chat? I'm available on the following platforms:

Twitter: @shikariix

Email: sarahsteenhuis@gmail.com

LinkedIn: Sarah Steenhuis


If you wish to see more of what I've done, these might be useful:

Itch.ioShikariix

Old Work: My Student Page


showcase