My name is Mick Gerritsen. I am 21 years old and I am living in The Netherlands. I am a gameplay programmer who excels at prototyping, level design and game mechanic programming.
I strive for making games with cohesive elements which are designed from a vision. I also want my games to make players feel like all their choices make a big impact during their play experience.
Last 20 weeks I have worked on "Innards!". I have worked mostly on programming all the mechanics for the game.
Innards is a strategy game with tower defense mechanics where the player controls a nanobot inside a thematic version of the human body which can place immune cells to defend against germs.
Click here to go to the project page of Innards!: https://showcase.hku.nl/p/innards
"Rijksmuseum Familiespel" is a game I made during a group project in commision for Rijksmuseum. I prototyped and programmed during this project.
Rijksmuseum asked for a family friendly game that could be played on a tablet and inside the museum. So we made a game that makes use of AR (Augmented Reality) and it let's players find objects inside of paintings for specific persons during the story scenario.
Click here to watch the first impressions video: https://www.youtube.com/watch?v=_Wp4YhorS-o&t=28s
During my internship at Degoma I worked on "Reggie, his cousing, two scientists and most likely the end of the world" and I mostly worked on programming systems and level design.
"Reggie" is a 2D platformer with a hand animated artstyle that focuses around a gravity switch mechanic. The game will be packed with a lot of story and cutscenes.
Click here to watch the latest trailer of the game: https://youtu.be/xgfF44eh0wg
"Sh!t Happens" is a game I made with a team during the Global Game Jam of 2019 at HKU. The theme for the game jam was: what home means to you.
It got rewarded with the Best Game Award and the Audience Award.
Click here to watch the trailer for "Shit Happens": https://www.youtube.com/watch?v=6lU2VWE2z34&feature=emb_logo